Lossless Scaling News & Updates β New Features & Updates
Lossless Scaling (LSFG) is continually revolutionizing frame generation innovation with significant updates to improve performance, reduce levels of latency, and the image quality overall. Following are the updates summarized:
π XX3 Frame Generation β MAJOR UPDATE (June 6th, 2024)
πΉ LSFG 2.1 includes the introduction of frame generation mode X3 that creates two intermediate frames to triple the framerate.
This provides smoother movement with a smoother gameplay.
π‘ Why it matters:
- Helps low-framerate titles have a higher refresh rate.
- Optimized for quick gameplay with minimal lag Enhances performance without lowering quality of vision
π Presenting LSFG 2.0 β MAJOR UPDATE (9th of May 2024)
πΉ Enhanced architecture to accommodate increased processing of big movement
πΉ Enables optimal usage at a lower frame rate to enhance frame generation with a higher number of games..
π‘ Key Benefits:
- Improved stability with movement-oriented games.
- Higher efficiency of frame interpolation Optimized resource management to support low-power systems.
βοΈ General Fixes & Bug Fixes β STANDALONE UPDATE (April 4, 2024)
πΉ Reduced ghosting artefacts that can occur at certain resolutions and at low frame rates.
πΉ Changes to DXGI that can improve frame rate stability and solve other issues.
π‘ Why it matters:
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Better visual clarity in fast-paced gaming.
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Better visual acuteness due to intense gaming Smoother performance at all resolutions.
π₯οΈ LSFG 1.1 β New UI Detection Model β REGULAR UPDATE (March 7th, 2024)
πΉ Major revamp to improve UI recognition to prevent UI ghosting.
πΉ Less disruption to the central image with inaccurate detection.
π‘ Key Benefits:
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More accurate user interface rendering in dynamic conditions Ensures UI elements are sharp and well defined.
πΈ New Frame Capture API β PERIODIC UPDATE (February 9, 2024)
πΉ New DXGI frame capture API to fix the majority of performance problems.
πΉ Allows the LS to sync with the game framerate to allow doubled frame output while frame generation is being turned on.
π‘ Optimized frame rate:
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Recommended to cap the gameβs framerate at a half of the LSβs framerate to have the best LSFG performance.
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VSync can also serve to improve frame pacing.
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Now supports all framerates without being forced to strictly sync to them.